Vehicles for Feng Shui
Some new vehicle ideas for the car chase rules from Golden Comeback. Written by Ben Wright 2003 (chthonic.games@gmail.com)
Police Car (-1/8)
Blues and Twos: Pep rises to 0 when
the siren and lights are turned on. Turning them on is a one-shot action.
Unmarked Police Car (-1/8)
Blues and Twos: Pep rises to
+1 when the siren and lights are turned on. Turning them on is a one-shot
action, unless you have those silly magnetic doodads that require three shots
to put in place.
Police Van (-2/12)
Blues and Twos: Pep rises to -1 when
the siren and lights are turned on. Turning them on is a one-shot action.
Ambulance (-3/15)
Blues and Twos: Pep rises to -2 when
the siren and lights are turned on. Turning them on is a one-shot
action.
Should the ambulance collide with anything, the rear doors open.
Once the doors are open, every time the driver makes a driving roll everyone in
the back must pass a Martial Arts or Agility check of a difficulty equal to the
driver's Outcome - 5 to avoid falling out.
Fire Engine (-3/30)
Blues and Twos: Pep rises to -2
when the siren and lights are turned on. Turning them on is a one-shot
action.
Police Helicopter (-2/9)
Blues and Twos: Pep rises to
-1 when the searchlight is on and someone shouts through the megaphone.
Original material © 2003-2008 Ben Wright.
Licensed under a Creative Commons Attribution Non-Commercial 2.5 License.