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Kingdom of Glass

Kingdom of Glass

Kingdom of Glass was a role-playing game I wrote for the Game Chef 2006 competition. It's a competitive game whereby the players shape an Egypt-like kingdom in an attempt to make their own god supreme over it.

The competition gave the game the theme of 'time', and one of a number of different time constraints for the game to include. We then had to pick three ingredients from a list and make them significant to the game. I enjoyed the process, and liked the result, and here it is.